Paladins have changed from Divine paragons, to weapons of vengeance and retribution, but also guards and allies of the cleric. The Paladin of Broken World has a few minor changes, and a big one.
Aura of good: No alignments make this ability redundant. An easy removal.
Detect evil: Also an obvious removal. However, an obvious replacement comes to mind as follows:
Detect Unfaithful: A paladin can detect the unfaithful as per the spell of the same name. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is unfaithful learning the strength of its heresy as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect lack of faith in any other object or individual within range.
Smite Evil: Change this to "Smite Unfaithful", but otherwise functions in the exact same way.
Lay on hands: This is still perfectly acceptable. However, the paladin is intended to also strike down the enemies of the church as well, and this ability must become more flexible to compensate. The paladin may select each day whether to choose positive or negative energy for this ability. This choice also affects whether she can channel positive or negative energy when she gains the ability at level 4.
Mercy: This ability is fine for when the paladin chooses positive energy, but makes no sense for negative. For this reason, when a Paladin chooses negative energy for Lay on hands, this ability changes to:
Torment: Reverse the effect of your applicable mercies. The save DC for these is 10+1/2 your paladin level. Each Torment must be saved against separately. Each status change has a differing duration as per below:
(Work in Progress)
Aura of faith: No longer makes sense in context. Instead, all attacks from aura of faith bypass any and all damage reduction against attacks from a non-divine source.
Aura of righteousness: Remove the word "Evil" to simply make it DR 5/- against any attack from a non divine source.
Holy Champion: Again, simply change DR 10/Evil to 10/-. Instead of the banishment effect, the target is affected by a targeted Dispel magic.